/*
 * Copyright (C) 2013 Teluu Inc. (http://www.teluu.com)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef __PJSUA2_PRESENCE_HPP__
#define __PJSUA2_PRESENCE_HPP__

/**
 * @file pjsua2/presence.hpp
 * @brief PJSUA2 Presence Operations
 */
#include <pjsua2/persistent.hpp>
#include <pjsua2/siptypes.hpp>

/** PJSUA2 API is inside pj namespace */
namespace pj
{

/**
 * @defgroup PJSUA2_PRES Presence
 * @ingroup PJSUA2_Ref
 * @{
 */

using std::string;
using std::vector;


/**
 * This describes presence status.
 */
struct PresenceStatus
{
    /**
     * Buddy's online status.
     */
    pjsua_buddy_status   status;

    /**
     * Text to describe buddy's online status.
     */
    string               statusText;
    
    /**
     * Activity type.
     */
    pjrpid_activity      activity;

    /**
     * Optional text describing the person/element.
     */
    string               note;

    /**
     * Optional RPID ID string.
     */
    string               rpidId;

public:
    /**
     * Constructor.
     */
    PresenceStatus();
};


/**
 * This structure describes buddy configuration when adding a buddy to
 * the buddy list with Buddy::create().
 */
struct BuddyConfig : public PersistentObject
{
    /**
     * Buddy URL or name address.
     */
    string               uri;

    /**
     * Specify whether presence subscription should start immediately.
     */
    bool                 subscribe;

public:
    /**
     * Read this object from a container node.
     *
     * @param node              Container to read values from.
     */
    virtual void readObject(const ContainerNode &node) PJSUA2_THROW(Error);

    /**
     * Write this object to a container node.
     *
     * @param node              Container to write values to.
     */
    virtual void writeObject(ContainerNode &node) const PJSUA2_THROW(Error);
};


/**
 * This structure describes buddy info, which can be retrieved by via
 * Buddy::getInfo().
 */
struct BuddyInfo
{
    /**
     * The full URI of the buddy, as specified in the configuration.
     */
    string               uri;

    /**
     * Buddy's Contact, only available when presence subscription has
     * been established to the buddy.
     */
    string               contact;

    /**
     * Flag to indicate that we should monitor the presence information for
     * this buddy (normally yes, unless explicitly disabled).
     */
    bool                 presMonitorEnabled;

    /**
     * If \a presMonitorEnabled is true, this specifies the last state of
     * the presence subscription. If presence subscription session is currently
     * active, the value will be PJSIP_EVSUB_STATE_ACTIVE. If presence
     * subscription request has been rejected, the value will be
     * PJSIP_EVSUB_STATE_TERMINATED, and the termination reason will be
     * specified in \a subTermReason.
     */
    pjsip_evsub_state    subState;

    /**
     * String representation of subscription state.
     */
    string               subStateName;

    /**
     * Specifies the last presence subscription termination code. This would
     * return the last status of the SUBSCRIBE request. If the subscription
     * is terminated with NOTIFY by the server, this value will be set to
     * 200, and subscription termination reason will be given in the
     * \a subTermReason field.
     */
    pjsip_status_code    subTermCode;

    /**
     * Specifies the last presence subscription termination reason. If 
     * presence subscription is currently active, the value will be empty.
     */
    string               subTermReason;

    /**
     * Presence status.
     */
    PresenceStatus       presStatus;

public:
    /**
     * Default constructor
     */
    BuddyInfo() 
    : presMonitorEnabled(true),
      subState(PJSIP_EVSUB_STATE_UNKNOWN),
      subTermCode(PJSIP_SC_NULL)
    {}
                    

    /** Import from pjsip structure */
    void fromPj(const pjsua_buddy_info &pbi);
};


/**
 * This structure contains parameters for Buddy::onBuddyEvSubState() callback.
 */
struct OnBuddyEvSubStateParam
{
    /**
     * * The event which triggers state change event.
     */
    SipEvent    e;
};


/**
 * Buddy. This is a lite wrapper class for PJSUA-LIB buddy, i.e: this class
 * only maintains one data member, PJSUA-LIB buddy ID, and the methods are
 * simply proxies for PJSUA-LIB buddy operations.
 *
 * Application can use create() to register a buddy to PJSUA-LIB, and
 * the destructor of the original instance (i.e: the instance that calls
 * create()) will unregister and delete the buddy from PJSUA-LIB. Application
 * must delete all Buddy instances belong to an account before shutting down
 * the account (via Account::shutdown()).
 *
 * The library will not keep a list of Buddy instances, so any Buddy (or
 * descendant) instances instantiated by application must be maintained
 * and destroyed by the application itself. Any PJSUA2 APIs that return Buddy
 * instance(s) such as Account::enumBuddies2() or Account::findBuddy2() will
 * just return generated copy. All Buddy methods should work normally on this
 * generated copy instance.
 */
class Buddy
{
public:
    /**
     * Constructor.
     */
    Buddy();
    
    /**
     * Destructor. Note that if the Buddy original instance (i.e: the instance
     * that calls Buddy::create()) is destroyed, it will also delete the
     * corresponding buddy in the PJSUA-LIB. While the destructor of
     * a generated copy (i.e: Buddy instance returned by PJSUA2 APIs such as
     * Account::enumBuddies2() or Account::findBuddy2()) will do nothing.
     */
    virtual ~Buddy();
    
    /**
     * Create buddy and register the buddy to PJSUA-LIB.
     *
     * Note that application should maintain the Buddy original instance, i.e:
     * the instance that calls this create() method as it is only the original
     * instance destructor that will delete the underlying Buddy in PJSUA-LIB.
     *
     * @param acc               The account for this buddy.
     * @param cfg               The buddy config.
     */
    void create(Account &acc, const BuddyConfig &cfg) PJSUA2_THROW(Error);
    
    /**
     * Check if this buddy is valid.
     *
     * @return                  True if it is.
     */
    bool isValid() const;

    /**
     * Get PJSUA-LIB buddy ID or index associated with this buddy.
     *
     * @return                  Integer greater than or equal to zero.
     */
    int getId() const;

    /**
     * Get detailed buddy info.
     *
     * @return                  Buddy info.
     */
    BuddyInfo getInfo() const PJSUA2_THROW(Error);

    /**
     * Enable/disable buddy's presence monitoring. Once buddy's presence is
     * subscribed, application will be informed about buddy's presence status
     * changed via \a onBuddyState() callback.
     *
     * @param subscribe         Specify true to activate presence
     *                          subscription.
     */
    void subscribePresence(bool subscribe) PJSUA2_THROW(Error);
    
    /**
     * Update the presence information for the buddy. Although the library
     * periodically refreshes the presence subscription for all buddies,
     * some application may want to refresh the buddy's presence subscription
     * immediately, and in this case it can use this function to accomplish
     * this.
     *
     * Note that the buddy's presence subscription will only be initiated
     * if presence monitoring is enabled for the buddy. See
     * subscribePresence() for more info. Also if presence subscription for
     * the buddy is already active, this function will not do anything.
     *
     * Once the presence subscription is activated successfully for the buddy,
     * application will be notified about the buddy's presence status in the
     * \a onBuddyState() callback.
     */
     void updatePresence(void) PJSUA2_THROW(Error);
     
    /**
     * Send instant messaging outside dialog, using this buddy's specified
     * account for route set and authentication.
     *
     * @param prm       Sending instant message parameter.
     */
    void sendInstantMessage(const SendInstantMessageParam &prm)
                            PJSUA2_THROW(Error);

    /**
     * Send typing indication outside dialog.
     *
     * @param prm       Sending instant message parameter.
     */
    void sendTypingIndication(const SendTypingIndicationParam &prm)
         PJSUA2_THROW(Error);

public:
    /*
     * Callbacks
     */
     
    /**
     * Notify application when the buddy state has changed.
     * Application may then query the buddy info to get the details.
     */
    virtual void onBuddyState()
    {}

    /**
     * Notify application when the state of client subscription session
     * associated with a buddy has changed. Application may use this
     * callback to retrieve more detailed information about the state
     * changed event.
     *
     * @param prm       Callback parameter.
     */
    virtual void onBuddyEvSubState(OnBuddyEvSubStateParam &prm)
    { PJ_UNUSED_ARG(prm); }
     
private:
     /**
      * Buddy ID.
      */
    pjsua_buddy_id       id;

private:
    friend class Endpoint;
    friend class Account;

    /* Internal constructor/methods used by Endpoint and Account */
    Buddy(pjsua_buddy_id buddy_id);
    Buddy *getOriginalInstance();
};


/**
 * Warning: deprecated, use BuddyVector2 instead.
 *
 * Array of buddies.
 */
typedef std::vector<Buddy*> BuddyVector;

/** Array of buddies */
typedef std::vector<Buddy> BuddyVector2;


/**
 * @}  // PJSUA2_PRES
 */

} // namespace pj

#endif  /* __PJSUA2_PRESENCE_HPP__ */
